⏵ player informationname and pronouns: Danni (she/they)
age: 30+
contact:
smithsyndicate, beamkatanachronicles on discord, or pm to
beamkatanachronicles⏵ character informationname: Travis Touchdown
canon: No More Heroes
age: 37
canon point: post-
Travis Strikes Again history: i know a lot of gamers who don't have much patience...abilities: Combat: Travis has no supernatural abilities, but he is skilled at swordplay as well as physical combat, focusing on hand-to-hand brawling and wrestling techniques. While his style's rough at times, his strength is not something to be taken lightly. Additionally, he's quick to learn new techniques and is reasonably intelligent. Furthermore, his fighting style is quite rough and unrefined, and he is also mostly accustomed to a beam weapon, which is much lighter than the average sword.
Power Glove: Originally the controller for the Death Drive MK II gaming console. Adding skill chips to it gave Travis different abilities within the world of the Death Drive, and once altered by the US military, it became functional in the real world as well. The following chips will be active in the glove, and I've added time limits/ranges for RP playability:
-∀ Chip: minor healing to characters within range (5 feet)
-Heavy Chip: slows the movements of characters within range (10 feet)
-Wing Chip: shoots a taser-like blast of electricity in a straight line; also affects those in range (5 feet)
-Ξ Chip: makes Travis invisible for a short time (5 minutes) or until he attacks someone
Only one skill can be active at one time, and once a skill chip is used, there is a cooldown period before it can activate again. Happy to extend a cooldown to whatever is fair.
Beam Katana: A trusty beam sword from Ebay; behaves exactly like you'd expect a lightsaber would, retractable light blade and all. It periodically needs to be recharged via ... suggestive... up-and-down shaking. personality: Travis Touchdown is a man of contradiction. On paper, he's a hardcore otaku living out a geek power fantasy as a beam katana-wielding assassin, and that's all there is to him: nerdy quips, wrestling moves, a cool sword. Travis himself would be happy if that was all people expected of him. But just below the surface is a man in flux, desperately trying to reclaim his own humanity and bring meaning to his life.
So, yes: he's an assassin! At 27, Travis was manipulated into joining a scam assassin league, but not entirely unwillingly. He was after revenge, money, and a thrill, and sure enough, he got all of those things-- and the knowledge that the blood on his hands was for nothing. When he tried to quit, consequences came knocking: his best friend was killed by a former target's brother. At 37, things are complicated. The cycle of violence feels dehumanizing, and trying to escape it fills him with ennui and an existential dread: at his canonpoint, he's retreated to living off the grid to figure out who he even is anymore. Yet it's an inherent piece of his identity by now. Despite recent attempts to retire, he still calls killing an "instinct", rather than something that gives him meaning. He doesn't shy from it, and it's still something that gives him satisfaction.
But he does have his own principles. He's all about fighting fair and square in a contest of strength, rather than trickery or underhandedness. The innocent should be spared from violence; no one should be forced into a life they didn't choose. He's all about choice, honesty, personal agency, and being true to oneself. He can even wax a little philosophical in the right moment. For as much as he plays it off, Travis is a deeply empathetic person who is capable of mercy, particularly for those who are victims of circumstance or who've been mistreated. He's spared targets over this, even at the start of his career. This has a big effect on how he fights-- he never plays dirty, even if it'd benefit him. It's this empathy that led to his disillusionment with the United Assassin's Association: he left in disgust, seeing other assassin's lives treated as disposable.
Don't let his moral code fool you, though. Travis is still a jerk. He's a rude nerd with a lot of opinions and a bad attitude. He's stubborn and will doggedly pursue whatever he sets his mind to, consequences be damned, and he's prone to following his heart and not his head. Hand in hand with his stubbornness, Travis will often make decisions he
knows are reckless, if only because they feel correct to him in the moment. On one hand, acting on instinct means he's never betraying his own intentions; on the other, he's often making problems for himself down the line. Sometimes jumping into action like this can be self-destructive, too-- if he's enraged enough to seek vengeance, for example, his self-preservation goes completely out the window. At this canonpoint, he's really wrestling with maintaining personal responsibility: it's a work in progress, but at least he's aware he has a problem.
All in all, Travis is at a tipping point. He's a veteran assassin with a family to protect and no exit plan. He's a killer, harmed by the cycle of violence he still revels in. He's made one hell of a bed for himself. It's on him to lie in it, and to live life on his own terms without turning away from his past mistakes. It won't be easy. But when has Travis Touchdown ever backed down from a challenge?
samples: -
etraya tdm: lois
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noctium: konoha
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noctium (network): hei
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noctium: badman (cast)